XJ music engine
1.9.6
In-game runtime engine for XJ music.
include
xjmusic
content
ContentEntity.h
Go to the documentation of this file.
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// Copyright (c) XJ Music Inc. (https://xjmusic.com) All Rights Reserved.
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#ifndef CONTENT_ENTITY_H
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#define CONTENT_ENTITY_H
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#include <string>
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#include "
xjmusic/util/EntityUtils.h
"
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namespace
XJ
{
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class
ContentEntity
{
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public
:
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ContentEntity
() =
default
;
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UUID
id
;
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friend
bool
operator<
(
const
ContentEntity
&lhs,
const
ContentEntity
&rhs) {
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return
lhs.
id
< rhs.
id
;
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}
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};
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}
// namespace XJ
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#endif
//CONTENT_ENTITY_H
EntityUtils.h
XJ::ContentEntity
Definition:
ContentEntity.h:12
XJ::ContentEntity::id
UUID id
Definition:
ContentEntity.h:17
XJ::ContentEntity::operator<
friend bool operator<(const ContentEntity &lhs, const ContentEntity &rhs)
Definition:
ContentEntity.h:25
XJ::ContentEntity::ContentEntity
ContentEntity()=default
XJ
Definition:
ActiveAudio.h:11
XJ::UUID
std::string UUID
Definition:
EntityUtils.h:28
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1.9.1