XJ music engine
1.9.6
In-game runtime engine for XJ music.
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This is the complete list of members for XJ::DubWork, including all inherited members.
computeActiveAudios(unsigned long long atChainMicros) | XJ::DubWork | |
DubWork(CraftWork *craftWork, int dubAheadSeconds) | XJ::DubWork | |
finish() | XJ::DubWork | |
getMacroProgram(const Segment &segment) const | XJ::DubWork | |
getMainProgram(const Segment *segment) const | XJ::DubWork | |
getSegmentAtChainMicros(long atChainMicros) const | XJ::DubWork | |
getSegmentAtOffset(int offset) const | XJ::DubWork | |
isFinished() const | XJ::DubWork | |
runCycle(unsigned long long atChainMicros) | XJ::DubWork | |
setIntensityOverride(std::optional< float > intensity) | XJ::DubWork | |
start() | XJ::DubWork |