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XJ music engine
1.9.6
In-game runtime engine for XJ music.
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This is the complete list of members for XJ::DubWork, including all inherited members.
| computeActiveAudios(unsigned long long atChainMicros) | XJ::DubWork | |
| DubWork(CraftWork *craftWork, int dubAheadSeconds) | XJ::DubWork | |
| finish() | XJ::DubWork | |
| getMacroProgram(const Segment &segment) const | XJ::DubWork | |
| getMainProgram(const Segment *segment) const | XJ::DubWork | |
| getSegmentAtChainMicros(long atChainMicros) const | XJ::DubWork | |
| getSegmentAtOffset(int offset) const | XJ::DubWork | |
| isFinished() const | XJ::DubWork | |
| runCycle(unsigned long long atChainMicros) | XJ::DubWork | |
| setIntensityOverride(std::optional< float > intensity) | XJ::DubWork | |
| start() | XJ::DubWork |