XJ music engine  1.9.6
In-game runtime engine for XJ music.
XJ::DubWork Member List

This is the complete list of members for XJ::DubWork, including all inherited members.

computeActiveAudios(unsigned long long atChainMicros)XJ::DubWork
DubWork(CraftWork *craftWork, int dubAheadSeconds)XJ::DubWork
finish()XJ::DubWork
getMacroProgram(const Segment &segment) constXJ::DubWork
getMainProgram(const Segment *segment) constXJ::DubWork
getSegmentAtChainMicros(long atChainMicros) constXJ::DubWork
getSegmentAtOffset(int offset) constXJ::DubWork
isFinished() constXJ::DubWork
runCycle(unsigned long long atChainMicros)XJ::DubWork
setIntensityOverride(std::optional< float > intensity)XJ::DubWork
start()XJ::DubWork