XJ music engine  1.9.6
In-game runtime engine for XJ music.
ParseAnti.h
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1 // Copyright (c) XJ Music Inc. (https://xjmusic.com) All Rights Reserved.
2 
3 #ifndef XJMUSIC_ENTITIES_MEME_PARSE_ANTI_H
4 #define XJMUSIC_ENTITIES_MEME_PARSE_ANTI_H
5 
6 #include <regex>
7 #include <vector>
8 #include <string>
9 
10 namespace XJ {
11 
19  class ParseAnti {
20  public:
21  static const std::regex rgx;
22  std::string body;
23  bool valid;
24  explicit ParseAnti(const std::string& raw);
25  static ParseAnti fromString(const std::string& raw);
26  [[nodiscard]] bool isViolatedBy(const ParseAnti &target) const;
27  bool isAllowed(const std::vector<ParseAnti> &memes) const;
28  };
29 }
30 
31 #endif//XJMUSIC_ENTITIES_MEME_PARSE_ANTI_H
Definition: ParseAnti.h:19
static ParseAnti fromString(const std::string &raw)
Definition: ParseAnti.cpp:23
bool isAllowed(const std::vector< ParseAnti > &memes) const
Definition: ParseAnti.cpp:32
std::string body
Definition: ParseAnti.h:22
bool valid
Definition: ParseAnti.h:23
bool isViolatedBy(const ParseAnti &target) const
Definition: ParseAnti.cpp:27
static const std::regex rgx
Definition: ParseAnti.h:21
ParseAnti(const std::string &raw)
Definition: ParseAnti.cpp:7
Definition: ActiveAudio.h:11