XJ music engine
1.9.6
In-game runtime engine for XJ music.
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This is the complete list of members for XJ::ActiveAudio, including all inherited members.
ActiveAudio(const SegmentChoiceArrangementPick *pick, const Instrument *instrument, const InstrumentAudio *audio, unsigned long long startAtChainMicros, unsigned long long stopAtChainMicros, float fromIntensity, float toIntensity) | XJ::ActiveAudio | |
audio | XJ::ActiveAudio | protected |
fromVolume | XJ::ActiveAudio | protected |
getAmplitude(float ap) const | XJ::ActiveAudio | |
getAudio() const | XJ::ActiveAudio | |
getFromVolume() const | XJ::ActiveAudio | |
getId() const | XJ::ActiveAudio | |
getInstrument() const | XJ::ActiveAudio | |
getPick() const | XJ::ActiveAudio | |
getReleaseMillis() const | XJ::ActiveAudio | |
getStartAtChainMicros() const | XJ::ActiveAudio | |
getStopAtChainMicros() const | XJ::ActiveAudio | |
getToVolume() const | XJ::ActiveAudio | |
instrument | XJ::ActiveAudio | protected |
operator!=(const ActiveAudio &lhs, const ActiveAudio &rhs) | XJ::ActiveAudio | friend |
operator<(const ActiveAudio &lhs, const ActiveAudio &rhs) | XJ::ActiveAudio | friend |
operator==(const ActiveAudio &lhs, const ActiveAudio &rhs) | XJ::ActiveAudio | friend |
operator>(const ActiveAudio &lhs, const ActiveAudio &rhs) | XJ::ActiveAudio | friend |
pick | XJ::ActiveAudio | protected |
startAtChainMicros | XJ::ActiveAudio | protected |
stopAtChainMicros | XJ::ActiveAudio | protected |
toVolume | XJ::ActiveAudio | protected |