XJ music engine  1.9.6
In-game runtime engine for XJ music.
XJ::ActiveAudio Member List

This is the complete list of members for XJ::ActiveAudio, including all inherited members.

ActiveAudio(const SegmentChoiceArrangementPick *pick, const Instrument *instrument, const InstrumentAudio *audio, unsigned long long startAtChainMicros, unsigned long long stopAtChainMicros, float fromIntensity, float toIntensity)XJ::ActiveAudio
audioXJ::ActiveAudioprotected
fromVolumeXJ::ActiveAudioprotected
getAmplitude(float ap) constXJ::ActiveAudio
getAudio() constXJ::ActiveAudio
getFromVolume() constXJ::ActiveAudio
getId() constXJ::ActiveAudio
getInstrument() constXJ::ActiveAudio
getPick() constXJ::ActiveAudio
getReleaseMillis() constXJ::ActiveAudio
getStartAtChainMicros() constXJ::ActiveAudio
getStopAtChainMicros() constXJ::ActiveAudio
getToVolume() constXJ::ActiveAudio
instrumentXJ::ActiveAudioprotected
operator!=(const ActiveAudio &lhs, const ActiveAudio &rhs)XJ::ActiveAudiofriend
operator<(const ActiveAudio &lhs, const ActiveAudio &rhs)XJ::ActiveAudiofriend
operator==(const ActiveAudio &lhs, const ActiveAudio &rhs)XJ::ActiveAudiofriend
operator>(const ActiveAudio &lhs, const ActiveAudio &rhs)XJ::ActiveAudiofriend
pickXJ::ActiveAudioprotected
startAtChainMicrosXJ::ActiveAudioprotected
stopAtChainMicrosXJ::ActiveAudioprotected
toVolumeXJ::ActiveAudioprotected