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XJ music engine
1.9.6
In-game runtime engine for XJ music.
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This is the complete list of members for XJ::ActiveAudio, including all inherited members.
| ActiveAudio(const SegmentChoiceArrangementPick *pick, const Instrument *instrument, const InstrumentAudio *audio, unsigned long long startAtChainMicros, unsigned long long stopAtChainMicros, float fromIntensity, float toIntensity) | XJ::ActiveAudio | |
| audio | XJ::ActiveAudio | protected |
| fromVolume | XJ::ActiveAudio | protected |
| getAmplitude(float ap) const | XJ::ActiveAudio | |
| getAudio() const | XJ::ActiveAudio | |
| getFromVolume() const | XJ::ActiveAudio | |
| getId() const | XJ::ActiveAudio | |
| getInstrument() const | XJ::ActiveAudio | |
| getPick() const | XJ::ActiveAudio | |
| getReleaseMillis() const | XJ::ActiveAudio | |
| getStartAtChainMicros() const | XJ::ActiveAudio | |
| getStopAtChainMicros() const | XJ::ActiveAudio | |
| getToVolume() const | XJ::ActiveAudio | |
| instrument | XJ::ActiveAudio | protected |
| operator!=(const ActiveAudio &lhs, const ActiveAudio &rhs) | XJ::ActiveAudio | friend |
| operator<(const ActiveAudio &lhs, const ActiveAudio &rhs) | XJ::ActiveAudio | friend |
| operator==(const ActiveAudio &lhs, const ActiveAudio &rhs) | XJ::ActiveAudio | friend |
| operator>(const ActiveAudio &lhs, const ActiveAudio &rhs) | XJ::ActiveAudio | friend |
| pick | XJ::ActiveAudio | protected |
| startAtChainMicros | XJ::ActiveAudio | protected |
| stopAtChainMicros | XJ::ActiveAudio | protected |
| toVolume | XJ::ActiveAudio | protected |