XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <map>
#include <string>
#include <variant>
#include "xjmusic/util/StringUtils.h"
#include "MemeConstellation.h"
Go to the source code of this file.
Classes | |
class | XJ::MemeCategory |
class | XJ::MemeTaxonomy |
Namespaces | |
XJ | |
Typedefs | |
using | XJ::MapStringToOneOrManyString = std::map< std::string, std::variant< std::string, std::set< std::string > >> |