XJ music engine
1.9.6
In-game runtime engine for XJ music.
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This is the complete list of members for XJ::Engine, including all inherited members.
doOverrideMacro(const Program *macroProgram) const | XJ::Engine | |
doOverrideMemes(const std::set< std::string > &memes) const | XJ::Engine | |
Engine(const std::optional< std::string > &pathToProjectFile, std::optional< Fabricator::ControlMode > controlMode, std::optional< int > craftAheadSeconds, std::optional< int > dubAheadSeconds, std::optional< int > deadlineSeconds, std::optional< int > persistenceWindowSeconds) | XJ::Engine | explicit |
finish(bool cancelled) const | XJ::Engine | |
getAllMacroPrograms() const | XJ::Engine | |
getBuildPath() | XJ::Engine | |
getMemeTaxonomy() const | XJ::Engine | |
getProjectContent() const | XJ::Engine | |
getSegmentStore() const | XJ::Engine | |
getSettings() const | XJ::Engine | |
getTemplateContent() const | XJ::Engine | |
getWorkState() const | XJ::Engine | |
RunCycle(unsigned long long atChainMicros) const | XJ::Engine | |
setIntensityOverride(std::optional< float > intensity) const | XJ::Engine | |
start(const std::optional< std::string > &templateIdentifier) | XJ::Engine | |
~ Engine() | XJ::Engine |