XJ music engine
1.9.6
In-game runtime engine for XJ music.
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This is the complete list of members for XJ::AudioMathUtils, including all inherited members.
computeIntensityAmplitude(const InstrumentAudio *audio, const int intensityLayers, const float intensityThreshold, const bool fadeOutLowerIntensities, const float intensity) | XJ::AudioMathUtils | static |