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XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <Library.h>
Public Member Functions | |
| Library ()=default | |
Public Member Functions inherited from XJ::ContentEntity | |
| ContentEntity ()=default | |
Public Attributes | |
| UUID | projectId |
| std::string | name |
| bool | isDeleted {false} |
| long long | updatedAt {EntityUtils::currentTimeMillis()} |
Public Attributes inherited from XJ::ContentEntity | |
| UUID | id |
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default |
| bool XJ::Library::isDeleted {false} |
| std::string XJ::Library::name |
| UUID XJ::Library::projectId |
| long long XJ::Library::updatedAt {EntityUtils::currentTimeMillis()} |