XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <Library.h>
Public Member Functions | |
Library ()=default | |
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ContentEntity ()=default | |
Public Attributes | |
UUID | projectId |
std::string | name |
bool | isDeleted {false} |
long long | updatedAt {EntityUtils::currentTimeMillis()} |
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UUID | id |
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default |
bool XJ::Library::isDeleted {false} |
std::string XJ::Library::name |
UUID XJ::Library::projectId |
long long XJ::Library::updatedAt {EntityUtils::currentTimeMillis()} |