XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <algorithm>
#include <string>
#include <vector>
#include "xjmusic/content/TemplateConfig.h"
Functions | |
std::map< Instrument::Type, int > | parseInstrumentTypeIntMap (ConfigObjectValue objectValue) |
std::map< Instrument::Type, float > | parseInstrumentTypeFloatMap (ConfigObjectValue objectValue) |
std::vector< Instrument::Type > | parseInstrumentTypeList (const ConfigListValue &listValue) |
std::set< Instrument::Type > | parseInstrumentTypeSet (const ConfigListValue &listValue) |
std::string | formatInstrumentTypeIntMap (const std::map< Instrument::Type, int > &values) |
std::string | formatInstrumentTypeFloatMap (const std::map< Instrument::Type, float > &values) |
std::string formatInstrumentTypeFloatMap | ( | const std::map< Instrument::Type, float > & | values | ) |
std::string formatInstrumentTypeIntMap | ( | const std::map< Instrument::Type, int > & | values | ) |
std::map<Instrument::Type, float> parseInstrumentTypeFloatMap | ( | ConfigObjectValue | objectValue | ) |
std::map<Instrument::Type, int> parseInstrumentTypeIntMap | ( | ConfigObjectValue | objectValue | ) |
std::vector<Instrument::Type> parseInstrumentTypeList | ( | const ConfigListValue & | listValue | ) |
std::set<Instrument::Type> parseInstrumentTypeSet | ( | const ConfigListValue & | listValue | ) |