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XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <algorithm>#include <string>#include <vector>#include "xjmusic/content/TemplateConfig.h"Functions | |
| std::map< Instrument::Type, int > | parseInstrumentTypeIntMap (ConfigObjectValue objectValue) |
| std::map< Instrument::Type, float > | parseInstrumentTypeFloatMap (ConfigObjectValue objectValue) |
| std::vector< Instrument::Type > | parseInstrumentTypeList (const ConfigListValue &listValue) |
| std::set< Instrument::Type > | parseInstrumentTypeSet (const ConfigListValue &listValue) |
| std::string | formatInstrumentTypeIntMap (const std::map< Instrument::Type, int > &values) |
| std::string | formatInstrumentTypeFloatMap (const std::map< Instrument::Type, float > &values) |
| std::string formatInstrumentTypeFloatMap | ( | const std::map< Instrument::Type, float > & | values | ) |
| std::string formatInstrumentTypeIntMap | ( | const std::map< Instrument::Type, int > & | values | ) |
| std::map<Instrument::Type, float> parseInstrumentTypeFloatMap | ( | ConfigObjectValue | objectValue | ) |
| std::map<Instrument::Type, int> parseInstrumentTypeIntMap | ( | ConfigObjectValue | objectValue | ) |
| std::vector<Instrument::Type> parseInstrumentTypeList | ( | const ConfigListValue & | listValue | ) |
| std::set<Instrument::Type> parseInstrumentTypeSet | ( | const ConfigListValue & | listValue | ) |