XJ music engine
1.9.6
In-game runtime engine for XJ music.
|
#include <memory>
#include <optional>
#include <set>
#include <vector>
#include <iostream>
#include <nlohmann/json.hpp>
#include "xjmusic/content/ContentEntityStore.h"
Namespaces | |
XJ | |
Macros | |
#define | CONTENT_STORE_CORE_METHODS(ENTITY, ENTITIES, STORE) |
Typedefs | |
using | json = nlohmann::json |
Functions | |
void | XJ::from_json (const json &json, ContentEntityStore &store) |
#define CONTENT_STORE_CORE_METHODS | ( | ENTITY, | |
ENTITIES, | |||
STORE | |||
) |
using json = nlohmann::json |