XJ music engine  1.9.6
In-game runtime engine for XJ music.
WorkSettings.h
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1 // Copyright (c) XJ Music Inc. (https://xjmusic.com) All Rights Reserved.
2 
3 #ifndef XJMUSIC_WORK_FABRICATION_SETTINGS_H
4 #define XJMUSIC_WORK_FABRICATION_SETTINGS_H
5 
7 
9 
10 namespace XJ
11 {
12 
14  {
15  public:
21  std::string toString() const;
22  };
23 
24 } // namespace XJ
25 
26 #endif // XJMUSIC_WORK_FABRICATION_SETTINGS_H
ControlMode
Definition: Fabricator.h:70
static long MICROS_PER_SECOND
Definition: ValueUtils.h:30
Definition: WorkSettings.h:14
int craftAheadMicros
Definition: WorkSettings.h:17
long persistenceWindowSeconds
Definition: WorkSettings.h:20
std::string toString() const
Definition: WorkSettings.cpp:5
int dubAheadMicros
Definition: WorkSettings.h:18
Fabricator::ControlMode controlMode
Definition: WorkSettings.h:16
int deadlineMicros
Definition: WorkSettings.h:19
Definition: ActiveAudio.h:11