XJ music engine  1.9.6
In-game runtime engine for XJ music.
Public Member Functions | Public Attributes | List of all members
XJ::WorkSettings Class Reference

#include <WorkSettings.h>

Public Member Functions

std::string toString () const
 

Public Attributes

Fabricator::ControlMode controlMode = Fabricator::ControlMode::Auto
 
int craftAheadMicros = 20 * ValueUtils::MICROS_PER_SECOND
 
int dubAheadMicros = 10 * ValueUtils::MICROS_PER_SECOND
 
int deadlineMicros = 1 * ValueUtils::MICROS_PER_SECOND
 
long persistenceWindowSeconds = 3600
 

Member Function Documentation

◆ toString()

std::string WorkSettings::toString ( ) const

Member Data Documentation

◆ controlMode

Fabricator::ControlMode XJ::WorkSettings::controlMode = Fabricator::ControlMode::Auto

◆ craftAheadMicros

int XJ::WorkSettings::craftAheadMicros = 20 * ValueUtils::MICROS_PER_SECOND

◆ deadlineMicros

int XJ::WorkSettings::deadlineMicros = 1 * ValueUtils::MICROS_PER_SECOND

◆ dubAheadMicros

int XJ::WorkSettings::dubAheadMicros = 10 * ValueUtils::MICROS_PER_SECOND

◆ persistenceWindowSeconds

long XJ::WorkSettings::persistenceWindowSeconds = 3600

The documentation for this class was generated from the following files: