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XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <WorkSettings.h>
Public Member Functions | |
| std::string | toString () const |
Public Attributes | |
| Fabricator::ControlMode | controlMode = Fabricator::ControlMode::Auto |
| int | craftAheadMicros = 20 * ValueUtils::MICROS_PER_SECOND |
| int | dubAheadMicros = 10 * ValueUtils::MICROS_PER_SECOND |
| int | deadlineMicros = 1 * ValueUtils::MICROS_PER_SECOND |
| long | persistenceWindowSeconds = 3600 |
| std::string WorkSettings::toString | ( | ) | const |
| Fabricator::ControlMode XJ::WorkSettings::controlMode = Fabricator::ControlMode::Auto |
| int XJ::WorkSettings::craftAheadMicros = 20 * ValueUtils::MICROS_PER_SECOND |
| int XJ::WorkSettings::deadlineMicros = 1 * ValueUtils::MICROS_PER_SECOND |
| int XJ::WorkSettings::dubAheadMicros = 10 * ValueUtils::MICROS_PER_SECOND |
| long XJ::WorkSettings::persistenceWindowSeconds = 3600 |