#include <InstrumentAudio.h>
◆ InstrumentAudio()
| XJ::InstrumentAudio::InstrumentAudio |
( |
| ) |
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default |
◆ event
| std::string XJ::InstrumentAudio::event |
◆ instrumentId
| UUID XJ::InstrumentAudio::instrumentId |
◆ intensity
| float XJ::InstrumentAudio::intensity {} |
◆ lengthSeconds
| float XJ::InstrumentAudio::lengthSeconds {} |
◆ loopBeats
| float XJ::InstrumentAudio::loopBeats {} |
◆ name
| std::string XJ::InstrumentAudio::name |
◆ tempo
| float XJ::InstrumentAudio::tempo {} |
◆ tones
| std::string XJ::InstrumentAudio::tones |
◆ transientSeconds
| float XJ::InstrumentAudio::transientSeconds {} |
◆ volume
| float XJ::InstrumentAudio::volume {} |
◆ waveformKey
| std::string XJ::InstrumentAudio::waveformKey |
The documentation for this class was generated from the following file: