#include <InstrumentAudio.h>
◆ InstrumentAudio()
XJ::InstrumentAudio::InstrumentAudio |
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default |
◆ event
std::string XJ::InstrumentAudio::event |
◆ instrumentId
UUID XJ::InstrumentAudio::instrumentId |
◆ intensity
float XJ::InstrumentAudio::intensity {} |
◆ lengthSeconds
float XJ::InstrumentAudio::lengthSeconds {} |
◆ loopBeats
float XJ::InstrumentAudio::loopBeats {} |
◆ name
std::string XJ::InstrumentAudio::name |
◆ tempo
float XJ::InstrumentAudio::tempo {} |
◆ tones
std::string XJ::InstrumentAudio::tones |
◆ transientSeconds
float XJ::InstrumentAudio::transientSeconds {} |
◆ volume
float XJ::InstrumentAudio::volume {} |
◆ waveformKey
std::string XJ::InstrumentAudio::waveformKey |
The documentation for this class was generated from the following file: