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XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <fstream>#include <map>#include <optional>#include <set>#include <vector>#include "Instrument.h"#include "InstrumentAudio.h"#include "InstrumentMeme.h"#include "Library.h"#include "Program.h"#include "ProgramMeme.h"#include "ProgramSequence.h"#include "ProgramSequenceBinding.h"#include "ProgramSequenceBindingMeme.h"#include "ProgramSequenceChord.h"#include "ProgramSequenceChordVoicing.h"#include "ProgramSequencePattern.h"#include "ProgramSequencePatternEvent.h"#include "ProgramVoice.h"#include "ProgramVoiceTrack.h"#include "Project.h"#include "Template.h"#include "TemplateBinding.h"Go to the source code of this file.
Classes | |
| class | XJ::ContentEntityStore |
Namespaces | |
| XJ | |
Macros | |
| #define | CONTENT_STORE_CORE_HEADERS(ENTITY, ENTITIES) |
| #define CONTENT_STORE_CORE_HEADERS | ( | ENTITY, | |
| ENTITIES | |||
| ) |