XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <fstream>
#include <map>
#include <optional>
#include <set>
#include <vector>
#include "Instrument.h"
#include "InstrumentAudio.h"
#include "InstrumentMeme.h"
#include "Library.h"
#include "Program.h"
#include "ProgramMeme.h"
#include "ProgramSequence.h"
#include "ProgramSequenceBinding.h"
#include "ProgramSequenceBindingMeme.h"
#include "ProgramSequenceChord.h"
#include "ProgramSequenceChordVoicing.h"
#include "ProgramSequencePattern.h"
#include "ProgramSequencePatternEvent.h"
#include "ProgramVoice.h"
#include "ProgramVoiceTrack.h"
#include "Project.h"
#include "Template.h"
#include "TemplateBinding.h"
Go to the source code of this file.
Classes | |
class | XJ::ContentEntityStore |
Namespaces | |
XJ | |
Macros | |
#define | CONTENT_STORE_CORE_HEADERS(ENTITY, ENTITIES) |
#define CONTENT_STORE_CORE_HEADERS | ( | ENTITY, | |
ENTITIES | |||
) |