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XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <ProgramSequence.h>
Public Member Functions | |
| ProgramSequence ()=default | |
Public Member Functions inherited from XJ::ContentEntity | |
| ContentEntity ()=default | |
Public Attributes | |
| UUID | programId |
| std::string | name |
| std::string | key |
| float | intensity {} |
| int | total {} |
Public Attributes inherited from XJ::ContentEntity | |
| UUID | id |
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default |
| float XJ::ProgramSequence::intensity {} |
| std::string XJ::ProgramSequence::key |
| std::string XJ::ProgramSequence::name |
| UUID XJ::ProgramSequence::programId |
| int XJ::ProgramSequence::total {} |