XJ music engine
1.9.6
In-game runtime engine for XJ music.
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#include <ProgramSequence.h>
Public Member Functions | |
ProgramSequence ()=default | |
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ContentEntity ()=default | |
Public Attributes | |
UUID | programId |
std::string | name |
std::string | key |
float | intensity {} |
int | total {} |
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UUID | id |
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default |
float XJ::ProgramSequence::intensity {} |
std::string XJ::ProgramSequence::key |
std::string XJ::ProgramSequence::name |
UUID XJ::ProgramSequence::programId |
int XJ::ProgramSequence::total {} |